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I believe that ubiquitous computing can offer more than just an
interface for humans and digital information. I propose that we
can now introduce animals to our technology. In this paper, I will
describe a mechanism for networking a interactive cat toy to be
accessed from anywhere on the internet. The World-Wide Web is primarily
perceived as information space but can also be considered as activity
space. With this device a pet can be interacted with from anywhere
in the globe.
When we think of ubiquitous computing we often think of humans linking
to computers, humans to humans and/or computers to computers. What
about the millions of other living things sharing our living space
that we call pets? This project is an attempt to provide a network
node for pets and pet owners to interact over the internet.

Poster
from Ubicomp Conference 2003
This may seem like a bizarre proposition but ask any pet lover if
they wish they could play with their pet from work or check up on
them while traveling. A human beings devotion to their pet often
borders on a parent child relationship.Besides allowing pet owners
to play with pets from home I also see the network being deployed
in animal shelters as an online marketing tool to get publicity
for animals. Hopefully by luring people to play with dispossessed
animals over the internet animal-human connections will be made
and pet adoption rates will increase.
Consider that the toy will have to be designed for optimal animal
interaction. It's not just a toy but an animal interface center,
a pet equivalent to a monitor and keyboard. Which brings us to another
point. If all the nodes are linked for two way communication on
the network then stay at home cats could conceivably play with each
other via the network .
Humanitarian
Considerations
It's fun to think of playing with a pet while traveling, keeping
an eye on your cat while you are away is a longing for most dedicated
cat owners. The parental guilt felt when leaving Fluffy at home
is considerable but relieving the stress of a pet owner is only
a fraction of the intended purpose for this device. The initial
goal of the Networked Cat Toy is to provide a conduit for interacting
with animals stuck in shelters. The device is not ment to be a surrogate
for actual human contact but rather a first contact mechanism. I
can imagine people talking about the adorable kitten they played
with on the internet the other day and perhaps developing an initial
attachment that way that would lead to adoption, or volunteering
or a web based cash donation.
What it does
This prototype allows the user to play with a house, or shelter
bound animal while at school or at work. The live webcam feed providees
visual feedback while playing with the cat and the feeder can also
be used to feed the cat while the owner is on vacation.

system
diagram
System
The system is centered around an embedded network device that takes
messages from internet browsers and transmits them to events in
the real world. Clicking on a link in the web page can make the
toy move or the feeder feed. The web cam simply sends a live video
image so the user can see that the cat is being fed of playing with
the toy.
The prototype as it is now requires a microprocessor and embedded
network device, a PC and a webcam. A microcontroller is basically
a very small, simple computer that can be programmed to control
simple tasks. An embedded network device, depending on manufacturer,
allows a microcontroller to be accessed and controlled over a broadband
internet connection, like DSL or cable. A PC is used in this prototype
soley as a means to network a video camera. In future versions the
camera and microcontroller will be integrated into the micro web
server.

First
working prototype
A:
web camera
B:
cat toy
C:
web controlled feeder
D:web
controlled servo mototr
E:
electronics container

It
works!
References:
Wilson, Stephen Information Arts: Intersections
of Art, Science and Technology. MIT Press, Cambridge Massachusets,
2002
Wallich, Paul. Geek DIY. Popular Science. Dec. 2002
Exhibitions:
ITP New York University Winter Show 2002
Ubicomp Conference
for Ubiquitous Computing, 2003
Patent in Progress
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